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Armored Core 6 wants you to tinker your way through toughness

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before the success of eldon ring And while building an almost ubiquitous reputation for crafting dark fantasy worlds, FromSoftware made the Armored Core games. This action mech series featured third-person shooter mechanics with an emphasis on customizing the mechs to suit the player’s combat needs. Over time, the series has faded into the annals of FromSoftware’s history, but that will soon change.

This summer, FromSoftware will return to its roots and release Armored Corps 6 Rubicon’s Fire, As part of a hands-off preview at Summer Game Fest, producer Yasunori Ogura showed off more of the game. During the demo, we got to see FromSoftware’s new mechs, more of the game’s machine customization options, and learn more about the developer’s vision for the game. What we saw was a slick action combat game that combined the agile maneuverability of mechs with the precision of a typical FromSoftware game.

armored corps 6 is a mech action game that blends third-person shooting with close-range combat. While Ogura previously stated that the game would not just eldon ring With mechs, it will emphasize the studio’s specialty in overcoming difficult combat. In his presentation, Ogura explained three aspects of the game: 3D level design with a sense of scale; Assembly in Battle Design (customizing mechs); and to experience a sense of accomplishment through overcoming difficulties.

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A flexible, spindly Armored Corps mech flies toward a group of enemies in a factory-like environment in Armored Corps 6 Fire of the Rubicon

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Image: FromSoftware/Bandai Namco

“Our aim is to create a new mech action by current FromSoftware, that combines the fundamental fan aspect [Armored Core] The series lines up with the design philosophy of recent FromSoftware games, Ogura said through a translator.

The creator showed off a mission that tasks players with capturing a facility called Grid 086. Before venturing into the world, the mission began with a brief overview of the map and objective. As soon as the level began, we were greeted with a vista of a huge and sprawling factory facility full of enemy machines. Eventually, the camera player settled on the pilots’ mech.

Although the mech can move around, the faster way to navigate is by using its jetpack. The huge gap between the mission’s starting point and the emerging structure quickly closed as the mech slid along jagged industrial terrain, pounded into the gap, and used a vertical catapult to propel it through the air. Ogura described this boost mechanic as “core” to the game’s action for both combat and traversal. The first battle began, and we saw players use these same jetpacks to dodge attacks, and to fluidly shift between close and mid-range combat.

An image of the boss fight in Armored Core 6 Fire of the Rubicon.  The Boss looks like a giant raging Roomba of Death.

Image: FromSoftware/Bandai Namco

Players defeat enemies by drawing on an arsenal of close- and mid-range weapons such as Multi-Lock Missiles, Close-Range Energy Swords, Spray Bullets, and more. A simple barrage of bullets may be enough to take down a small enemy, but stronger opponents have impact gauges that require the player to build up damage and stagger them, providing a larger window for damage. It happens.

developers say they want armored corps 6 In what is meant to be a challenging game, and to overcome its challenges, players will have various tools at their disposal. One way to deal with a difficult enemy might be to use the search function to scan it and draw up a plan. However, knowing where an opponent is lying may not give you the edge you need to win. When the player dies and returns to an outpost, a menu pops up giving the option to tweak their mech to their liking.

“Players need to think about which weapon to use to stagger the enemy and which weapon to damage it. The Assembly is a place where they can enjoy experimenting with their unique coordinated effects, Ogura said.

An image of a menu screen in Rubicon's Armored Core 6 Fire.  It shows a missile launcher on a mech.  The menu lists several stats for weight, speed, attack power, defense, and more.  There are also many smaller images of other weapons to equip as well.

Image: FromSoftware/Bandai Namco

Ogura said that players will be able to select parts for the mech’s arms and legs as well as internal parts that affect arms and power. A total of four arms can be mounted on each arm and shoulder, but Ogura focused specifically on the legs, saying that “the characteristics of the leg parts vary greatly depending on the type, and this can dramatically affect the action in the game.” transforms.”

As the demonstrator progressed through the levels, we witnessed combat in both open spaces and tightly packed rooms covered with damaged and bent machinery. Eventually, the player completed the mission by fighting a giant “smart cleaner”, which essentially looked like a deathly massive lava roomba.

Armored Corps 6 Rubicon’s Fire is set for release on August 25th and will come to PlayStation 4, PlayStation 5, Windows PC (via Steam), Xbox One, and Xbox Series X.

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