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Disney Lorcana’s greatest asset may be its most divisive quality

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disney lorcana, The new trading card game, from German-based Ravensburger, walks a fine line as it attempts to appeal to experienced card and tabletop gamers while also providing an accessible introduction to casual players, youth fans, or new Disney fans in the TCG.

Lorcana It often blends recognizable Disney themes with straightforward yet strategic gameplay. based on several sessions with some of Lorcana Prebuilt starter decks have the obvious potential to increase engagement in the game; There’s enough room to dive into careful, competition-inspired deck building, or maintain a more casual approach focused on the simple joy of taking your favorite Disney characters on magical adventures.

In Lorcana, Players take on the role of Illuminators with the power to use magical ink to summon Glimmer, game versions of Disney characters and objects. opposite of this Magic the Gathering Or Yu-Gi-Oh!, Lorcana Players are not racing to reduce the opponent’s life total. Rather, the object of the game is to collect 20 Lore Points by sending the characters on various adventures.

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An important mechanic discourages players from keeping their cool in their own adventures, and prevents opponents from passing by like ships in the night: Lorcana features its own version of combat, in which players can use their characters to “challenge” opposing Glimmers in order to remove them from the game and slow down lore collection.

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A diagram showing the anatomy of a Disney Lorcana card, in this case, complete with Mickey Mouse, cost, ink type, capabilities, and more

Image: Ravensburger/Disney

Other non-character cards may affect lore collections or challenges, including one-time-use action cards or magical item cards that may remain in play for several turns. Just as character cards depict Disney’s iconic heroes and villains, action and item cards will feature their own familiar images, such as Wildebeest Rampage. The Lion King Or Aladdin’s scissors.

Similarly, the entire game is governed by a resource system called Ink, which functions in much the same way. Magic: The Gathering mind system. Players “thrust”, or shuffle, their ink cards to pay for the ink cost of characters, actions, and items. But unlike mana, ink doesn’t come from its own unique card type. Instead, players may place certain cards face down on the board to serve as ink. Other leaves.

In fact, Lorcana‘S the system somewhat resembles flesh and blood‘S A method of “pitching” cards to pay the cost, except that the ink sticks around for subsequent turns. This opens the door to new decisions every turn, with continuous card evaluation. Is the card given is worth more than the ink, or anything printed on the front? Sometimes, using the wrong card to ink can create a ripple effect and define the rest of the game. But this system also reduces the hassle of getting cards stuck in your hand because you haven’t gathered the resources to play them. In Lorcana, Basically you never run out of potential ink.

one of the most interesting properties of Lorcana‘S The free-for-all nature of the gameplay, especially in the late stages of the game when players have enough ink to play several cards per turn, is characterized by sequencing of game actions. If you have ink to spend, items to activate, or characters on the board, you can take legal actions in basically any order.

This, again, does double duty of increasing both the accessibility and potential complexity of the game. On the one hand, players do not have to remember the various steps or phases that determine when an action can be performed. If it’s your turn and you want to do a certain thing, chances are you can do it Now,

Disney Lorcana's

Image: Ravensburger/Disney

On the other hand, this flexibility ultimately rewards more disciplined players who consider the benefits of different sequences to maximize the interplay between cards: synergy that can earn you more lore, challenge opposing creatures more efficiently, or simply get more action from a limited amount of ink.

part and parcel with the mechanics and systems of Lorcana It’s all sheer Disney-ness. There are myriad Easter eggs and nuanced card mechanics for Disney fans to choose from, but in many cases, the thematic inspiration for certain characters and movie props makes the leap from Cardboard. Card effects that affect the game in strategic ways do so by drawing on unmistakable moments from the beloved movies.

Grandma Tala's card in Disney's Lorcana, Moana character's

Image: Ravensburger/Disney

A poignant example can be seen on a card depicting grama tal. Moana. At the beginning of the film, Tala dies, but his spirit takes the form of a supernatural manta ray, who follows Moana on her journey across the Pacific Ocean. In LorcanaTala’s character card has a unique ability called “I’ll Be With You”, which turns her into an ink card when she is normally removed from gameplay, allowing her to remain in play as a resource for the player’s other cards.

Another example of concern the little Mermaid‘S Ariel, when she replaced her voice with feet. As a tribute, the character card has an ability called “Voiceless”, which prevents her from singing songs. In Lorcana, Songs are a subset of action cards that can be played by pressing characters instead of ink, and provide a variety of effects, such as drawing cards or bouncing characters back into their owner’s hand. While practically any character card can be used for songs, which frees up ink to be used on other cards, Ariel’s deal with Ursula, and the resulting aftermath, lead to a type of debate that nevertheless feels appropriate to the source material.

For some players, the tie-in to the Disney theme may be the highlight of the game – but it may also be the biggest deterrent for those who don’t like or care about the movies and characters. Although LorcanaIts gameplay offers plenty of strategic depth for thoughtful and challenging gameplay, with so many similarities to other TCGs that some players may find it hard to pick up. Magic, Or other proven card games that aren’t based on pre-existing fans.

Ariel's at Disney Lorcana

Image: Ravensburger/Disney

At the end, Lorcana If it is to co-exist with the other mainstays in the TCG arena, it has to become a collector’s item and convince players of its competitive potential., Ravensburger has already confirmed this Lorcana Will support a system of organized sport, although specific details remain uncertain. For now, players can look forward to some sort of tournament system based on local game stores, giving “league points” for prizes like special cards, pins, and the like.

At the end, Lorcana probably not one Magic Killer – but maybe it doesn’t have to be. Instead, the fan-oriented nature of the game’s art and themes may actually position it to compete more closely. pokemon trading card game, While the latter benefits from its own rich history in the TCG realm, it also features characters that players recognize from cartoons, toys, and games. As a result, there may be less resistance among Pokémon fans to try another card game that leverages players’ ties to existing IPs. perhaps most importantly, Lorcana Very easy to learn and play out of the box.


Disney Lorcana will start with his first set of 204 cards, known as first chapter, August 18th in local game stores and Disney parks, followed by a wider release at mass retailers on September 1st.

The initial release will include three different starter decks, each with 60 ready-to-play, curated cards and a handful of tokens for tracking lore and damage. Lorcana The 12-card will also be available through random booster packs and other bundles such as gift sets and Illuminators Trove, which include booster packs, deck boxes, and additional accessories.

Disney Lorcana Reviewed using a pre-release copy provided by Ravensburger. Vox Media is an affiliated partnership. These do not affect editorial content, although Vox Media may earn commissions for products purchased through affiliate links. You can find Here’s additional information about Play Gamez’s ethics policy,

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