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Forza Motorsport will push the Xbox’s limits, developers promise

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Yes, forza motorsport There is a flex. It’s a showcase for everything the Xbox Series X can do above its predecessors and even contemporary PC hardware. But all that muscle-and-flexing doesn’t mean much if the sport isn’t fun.

,motorsport is about competition, and danger, and really going to war with your machine,” Dan Greenwalt, the Microsoft director in charge of the Forza franchise, told Play Gamez last week. that’s the dividing line between reincarnation forza motorsportThe last version of which launched in 2017, and its Forza Horizon cousin, which has published two versions since then.

The game, revealed Wednesday during Xbox’s Developer Direct showcase, brings a fleet of more than 500 cars, all with the audiovisual fidelity that fans have come to expect from the Xbox showpiece for more than 20 years. But more than those numbers — like the promise of 4K resolution at 60 frames per second, with ray-traced light rendering — forza motorsportcreative director wants fans to know that they’ll be getting more true-to-life racing video games than ever before.

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“Having these bleeding edge physics is really important to this game, because it’s the gameplay to me,” said Chris Esaki, creative director at Turn 10 Studios. “This is where the rubber meets the road; It is a real moment-to-moment experience. When it’s deep, when it’s high-fidelity, there’s really a lot to tease about, and it becomes a game that’s really about skill and dexterity.

The physics implemented by Esaki include details such as individual parts that players can obtain and apply to their cars; Esaki promises that an after-market spoiler is going to affect the ride more than just cosmetics. Players should feel, to put it politely, extra force on their rear ends. Tire modeling has also been worked on. Instead of a reference point under each wheel, Esaki’s team has expanded the tire patch into a rectangle, incorporating eight points of contact, delivering a reported six times the rate of the last Forza game to the CPU.

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“What does it mean to have a lot of grip,” Esaki said. “Tire exploring every little nook and cranny with this high fidelity rendering that we’re doing, and that translates to gameplay.”

In addition, players can expect to see their car at the end of the race, which visually tells the story of their day on the track. It’s not just at a loss – who drives a high-performance motorsports sim to actually kill beautiful cars? It’s in things like dirt and grime and visible wear that any car will get when it’s driven to the limit, bumped or not.

“Internally we call it ‘shake and bake,'” Greenawalt said of Turn 10’s damage modeling system. “It’s a system that allows us to see the car model in high definition, not just at run-time, and build a field map for where the damage and aerodynamics will happen. And then the game populates them with the actual can run in time [areas],

that means physics forza motorsport are not dedicated solely to the performance of the car; Pockets of high and low air pressure will disperse and collect track grime according to each car’s chassis. It may have seemed like overkill, but Greenwalt and Esaki were adamant that it was part of the plan forza motorsport with all; These weren’t some of the tempting side effects discovered in development.

Esaki said, “Things look super-real when they’re distressed.” “Those imperfections make it look and feel more real.”

As a technology demonstration, Greenwalt vowed that the 10-year-old never left anything on the table. Although their studios, along with Xbox first-party teams at The Coalition (Gears of War) and 343 Industries (Halo), had a lot of say in powering the Xbox Series X’s design and hardware, they still got a device Gone which had its limits. T is actually known internally. Greenwalt said forza motorsport The developers went in search of them anyway. “We will always come up with things the hardware can’t do,” he said.

“It’s not an indictment of the hardware, it’s the nature of simulating extraordinarily complex things. We’re trying to simulate reality,” Greenawalt said. “Like any driver, any machine you give them, they’re going to drive it to the limit.”

forza motorsport, the eighth installment in the series leading up to the launch of the Xbox 360, will be coming to Xbox Series X and Windows PC later this year. Although it doesn’t have a release date yet, the game will be available to Xbox and PC Game Pass subscribers on day one.

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