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How scary is Resident Evil 4?

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I love horror as a genre, but I hate how jump scares make my body react. i hate that i had to stop playing dead Space Because I started having nightmares about necromorphs. However, I’ve been able to dead Space Before I stopped playing, and I used these tips to conquer its creepy hallways. related to resident Evil 4 And its recent remake, it’s worth noting that this game isn’t as scary as you might expect.

there’s a very good reason resident Evil 4 became a breakout hit for the franchise: horror is a niche genre, and RE4 Not a straight horror game. It’s an action-shooter with horror elements, which means it’s more accessible to a much wider audience. i’m not saying RE4 It’s not exactly scary, but upon its first release, the game received pushback from hardcore horror fans who wanted it to be less of an action-shooter and more of a tense trek through a dark, foreboding mansion like the original. resident Evil,

Those diehard fans didn’t go completely off the rails in their complaints. RE4 signaled an action-forward trend for the franchise that would last for subsequent years; resident devil 5 And 6 Often described as the least scary entries of the franchise, it skews more towards bland, repetitive zombie cleanup duty and away from slow, creepier scares. resident evil 7 It was a return to form for many fans including yours truly (I can barely play it). but let’s go back RE4is a game No Very scary for me – and probably won’t be for you either.

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when you boot up for the first time resident Evil 4, whether you are playing the 2023 remake or the original game, you may feel like I tricked you. The first 30 minutes are by far the scariest section of the game. Of course, horror is subjective, as your response to it depends on personal experience and what has horrified you. Still, there are certain situations that would lead any human to experience discomfort – darkness, tight spaces, fear of jumping, scarce resources – and the beginning RE4 Uses all of the above.

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In a screenshot from Resident Evil 4, Leon S.  Kennedy attacks the axe-wielding gundos.  In the background another gundos is waiting ready to attack.

Image: Capcom

After a brief car ride and walk through the woods surrounding a remote village in Spain, protagonist Leon S. Kennedy arrives at a small, dimly lit cabin. Naturally, he would have to go inside and investigate. Even though he is a special forces officer, he does not believe that every problem can be solved with a gun. (Some of them can be solved with a well-placed clockwork gear, for example.) Leon is an explorer first and foremost, so in this opening sequence, he doesn’t draw his shotgun—nor does he Assumes that the first person he meets will be aggressive or violent. Before you encounter that first enemy, however, you must guide Leon through dark hallways, listening for his footsteps over creaking floorboards, all the while knowing that certain doom is just around the next corner. Or maybe the next one. Which corner would it be? Uh!

The introduction of Leon’s first enemy isn’t exactly intimidating. It’s a slow, drawn-out reveal. “Don’t open that door,” you can yell at Leon, even as you press the button to open the door yourself and meet your first red-eyed infected villager. The man doesn’t attack immediately though; He gets to his feet, unresponsive as Leon attempts to interrogate him in both English and Spanish. this does not work. Eventually, Leon must fight him, after which he must explore the rest of the hut and clear it of enemies (and loot).

The slow, methodical exploration of a small, dilapidated house is a classic horror trope, and it still is Works, The house feels claustrophobic and aimless; There is no rhyme or reason as to which doors are closed or open, or which people have an enemy behind them, as opposed to the protection of silence. Although Leon is armed, he has barely any bullets, so spraying them in a wild panic isn’t a good option. He has to be careful, keeping all his senses alert – along with yours – to face the challenge ahead of him with limited resources and knowledge of what lies ahead.

But that’s not really how it feels to play RE4, not full time. The rest of the game has its moments, but none prepare you as little as you will during this first section. And when you successfully escape this hut, the next few enemies you’ll encounter will be walking through the woods in broad daylight. In other words, you’ll easily be able to see and hear them coming.

Leon Kennedy wields a chainsaw in Resident Evil 4 remake

Image: Capcom

You’ll then hit the first significant challenge in the game – a whole village of infected people (one of whom has a very fast and intimidating chainsaw). Yet, the challenge of this village is not the same as that of the first hut. By this time, you’ll have collected more bullets, maybe even some health items. More importantly, this village is expansive, and in this wider, more open area, you’ll see just how slow the game’s zombies really are – and how easy it is to avoid them. You can move to higher ground, or even create a hindrance to oncoming enemies.

The rest of the game isn’t going to be that easy. there will be moments when RE4 Unleash some of its old horror standbys. But many of the battles Leon faces take place in open areas, with enough light to see what’s coming, and an ever-increasing stockpile of weapons and medical items. best of all, RE4The remake has autosave, so dying doesn’t suck as much as it used to in the original game.

All this to say, don’t be fooled by the opening sequence RE4The hut of This isn’t necessarily an indication of what the rest of the game will look like. Doesn’t mean you can’t get RE4 Scary, maybe even scary to play – after all, these judgments are subjective, and the one that rolls off my back may be a chainsaw for yours. But it has a lot more open areas and action-packed moments than its predecessors, and it certainly isn’t all dim hallways and creaking doors. Perhaps most importantly, Leon is very handsome, and if all else fails, that should distract you.

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