nintendo is just Daring to break us The Legend of Zelda: Tears of the Kingdom,
I had several questions during a recent hands-on demo with the upcoming open-world adventure – how much hyrule has changed, What role will the Zonai tribe play, where is tingle, , But my prevailing curiosity was this: what did Nintendo learn from itself? The Legend of Zelda: Breath of the Wild, What principles did it attribute to the game’s runaway success, and what principles did it build upon in the sequel? As it turns out, based on 90 minutes of what promises to be a massive game, Nintendo really enjoyed breath of the wildA tendency to get out of control with happiness. And company is more than happy to live in chaos tears of the kingdom,
A quick note about me: I can be a bit ghostly. If a game allows me a peek behind the scenes of it, I’ll do so immediately. If a game is promising me the freedom of choice, I’ll take advantage of that freedom as soon as I can. If a game challenges me to take advantage of its interlocking systems, I’ll find places that don’t have those systems. extremely Be cohesive, and do your best to emphasize the dissonance. Simply put: I love getting into mischief.
So it was with little hesitation that I added an explosive barrel to my shield within the first 10 seconds of my performance last week. Once a bokoblin obliterated myself and five of my friends with the wrong swing of my club, I shot an arrow, opened my inventory, attached a bomb flower to the tip of the projectile, and promptly doped with my makeshift grenade. Shot in a Hinox launcher. He wasn’t dead, so I strapped an ancient flamethrower to the hilt of a rusty sword, and killed him from a distance with my new flame whip. His health was declining, and there was only one thing to finish him simple arrowBut that’s too boring, so I throw a ball of yellow chuchu jelly at his feet and cause a local lightning storm.
The storm killed me too.
I had to die to snap me out of my experimental fever dream, at which point I realized it tears of the kingdom I had yet to tell you can not do it, Link’s new fuse ability allowed me to combine my arsenal of clubs, sticks and rudimentary swords with virtually anything He was not structurally an integral part of the Bokoblin camp where I found myself. Link can also throw most items in his inventory as improvised grenades, whether it’s an apple to momentarily stun enemies, or a fire flower to, well, start a fire. I stumbled upon a plant whose leaves had “blinding” properties, so of course I dodged at an enemy before closing the distance to knock it over the edge of a floating island. I also stuck a rocket on the tip of the spear, threw it like a spear, and saw a bokoblin in the distance. can i still call myself an agent of chaos if tears of the kingdom Feeling pretty amused by all the chaos I’m causing?
And all this only touches on the war. What about Link’s new Ultrahand ability, which allows him to engineer vehicles out of resources, natural and otherwise, scattered about Hyrule and the archipelago floating above it? What about Recall, which takes an item back along the path it traveled? What about the Ascending Force, which sucks Link up to a ceiling above him, at which point he floats gracefully? By surface and emerge, like Danny DeVito, from the ground on the other side?
My general aim during the demo – and it’s a testament to the entertaining nature tears of the kingdomuse of I’m just now only touching what I was supposed To do – was to reach an island in the sky above me, using several other islands as ladders. As we saw in a gameplay presentation from longtime producer Eiji Anuma back in March, Link can reach floating islands by standing on top of falling rocks, casting recoils on them, and riding them upwards like an elevator. In my demo, I searched for one more Way to go in the sky, but I won’t spoil it here. (Per Nintendo’s restrictions, I’m not even allowed to do that.) Needless to say, getting to the first island was simple enough.
From there, my options opened up: I chose to use the UltraHand to connect multiple ZonEye fans and rockets (which Nintendo included on my initial list) into one giant floating block. Hitting one of the fans activated every Zonai item in the vicinity, allowing my ad hoc barge to move to the next island. I jumped in, put my travel medallion (come back from) breath of the wildK’s Master Trials DLC) I fell back to Hyrule in no time, and looked to the next island, confident in my engineering prowess.
At this point, I hit a snag: The next island was about 300 feet higher than my current elevation. I could make another barge, with its rockets and fans rotated for a steep angle, but zonei items along the way can run out of battery (a meter that can be increased in one playthrough).
Instead, I decided to aim my second barge (which I ultrahand-ed using items scattered around the new island) at a giant stalactite-esque tower of rock hanging directly from the bottom of the high island. . My plan was to climb it to the top, if my stamina allowed, and scale the outer edge to reach the surface.
However, as my ship headed towards the stalactite, I had an epiphany: Use ascendant, moron! In my haste to equip the ability, I cross the island, and continue rocking across the great blue expanse of Hyrule. At this point, I could open my map so that I could fast travel to the medallion I had placed on the previous island. Instead, however, opting for the flashier method, I cast the recall on the barge. It stalled in its trajectory, then inverted itself along its flight path; Midway, nerves steeled, I equipped the Ascend, aimed at the bottom of the giant spire, and sucked Link into its interior. He swam the entire length of it in real time, giving me a chance to catch my breath and marvel at the ways it all went wrong.
It’s the kind of game where you have such a useful array of game-breaking superpowers that you regularly forget to use one or two of them for long periods of time. At one point, a pair of Bokoblins rolled a spiked ball down the ramp toward me, à la Indiana Jones. Emboldened, I ran toward danger, engaged it with one of my spears, and beat the living hell out of the criminals with the same weapon they tried to use against me. Hours later, over dinner, or maybe in bed, I realized I could put the recall on the ball and send it back up the ramp and into those Bokoblins’ faces. I imagine we’ll lose a lot of sleep once such a retrospective revelation tears of the kingdom release.
I will not describe in detail how I got to the last island in the demo, because the experiment process Is To go into detail about the game, and my trial-and-error hijinks, would be to spoil the joy of discovery. tears of the kingdom, Suffice it to say, the method I found—which you may or may not have stumbled upon—involved a slingshot, a wrecked airplane, and the realization that a Distant Simple solution in front of me the whole time. but never mind; Somehow I reached there.
It’s the freedom to tinker with a game’s systems that first drew me to immersive sims in the early days, and sparked my interest in games made by Arkane Studios, IO Interactive, and the late Looking Glass Studios, which first introduced this feature. helped popularize the style. Place. breath of the wildIt was, by most accounts, an immersive sim: its alchemical brew of crafting, cooking, weather effects, and stealth, all surrounded by its nuanced physics system that still results in new Rube Goldberg-ian discoveries every week.
Thinking of my brief time as I write this tears of the kingdommy mind is racing with the things that i am was not try. some games have tamed my goblin tendencies Goblin instincts so confidently. My growing concern is whether the reward for the equipment tears of the kingdom Provides can be overwhelming in the long run. Also, how much sustained effort can it take? At what point can I peek behind the scenes that Nintendo didn’t intend for me to discover? tears of the kingdom It seems intent on allowing chaos to flourish, and it is a dangerous game to play.