A year after his death, Elden Ring is a moving tribute to the work of Kentaro Miura

Why start something that you know you’ll never finish? An hour into Elden Ring, I already knew I’d be chipping away at this game for years.

I could tell this would be another Bloodborne, another Skyrim, another Minecraft, another thing I love where I’d never see the credits roll.

In this way Elden Ring is a lot like Berserk, the legendary fantasy manga so closely threaded into the DNA of the FromSoft games

I’ll never finish Berserk either, though not for lack of trying. The author Kentaro Miura died last May at the age of 54.

His manga, which ran for over thirty years, was never completed.

I’ll be frank: Miura’s death hit me like a truck. Unfair doesn’t even begin to cover it.

There’s something very teenager-ish about early Berserk. It’s a whole lot of angst and blood and frustration splattered willy-nilly on the page.

The world of Berserk is barren, violent and meaningless. Bad things happen to good people all the time, and the Gods simply do not care.

Plenty of video games have given their heroes a massive sword and a monster to kill, but scant few have captured the feeling of Miura’s story.

I feel so much kinship with these players. I also feel a kinship with the Elden Ring developers, who clearly love Miura’s work as much as I do

We will never see the ending of Gut’s story. Miura’s loved ones will never see him grow old, properly old, like he should have.

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